快吧单机 攻略列表 《魔戒:中土大战2》玩家游戏秘籍

《魔戒:中土大战2》玩家游戏秘籍

作者: 佚名 2013-08-03 13:10 互联网
其它的还有很多类似的兵种类型,请自己添加相应代码.(其实就是改一下后面的数字就可以了) 这样就可以了,注意第一步一定要把所有兵种类型的代码一一添加上,不然会发现有些兵种可以升级,有些不会变,切记!

怎样通过修改提高士兵等级(这个方法原版有效,资料片应该也是可以的,但是要注意把资料片里的兵种也加进去才行,下面的代码是只能升到10级的,如果想升到更高级的话请自己添加)

1.修改experiencelevels.ini文件。打开experiencelevels.ini,找到每个兵种的等级代码。下面具体说说怎么操作。首先查找第一个兵种类型的等级代码:ExperienceLevel EvilWeakLevel5(打开experiencelevels.ini后用查找功能)开头的这一段,然后把下面的代码复制进去:

ExperienceLevel        EvilWeakLevel6

TargetNames                                                =        EVIL_WEAK        ; defined at top of file

 RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_6

ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_6

InformUpdateModule                                        =        Yes

AttributeModifiers                                        =        GeneralBonusRank

ExperienceAwardOwnGuysDie                                =         0

ShowLevelUpTint                                                =        Yes 

Rank                                                        =        6

LevelUpFx                                                =        FX:GenericLevelUp4FX

LevelUpTintColor                                        =        R:255 G:255        B:255

LevelUpTintPreColorTime                                        =        500 

LevelUpTintPostColorTime                                =        3000

LevelUpTintSustainColorTime                                =        500 

EmotionType                                                =        CHEER

SelectionDecal

Texture                                                =        decal_I_level4

Texture2                                        =        decal_evil_CO

Style                                                =        SHADOW_MERGE_DECAL

OpacityMin                                        =        80%

OpacityMax                                        =        100%

MinRadius                                        =        HORDE_DECAL_MIN_RADIUS

MaxRadius                                        =        200

MaxSelectedUnits                                =        40

End

END

ExperienceLevel        EvilWeakLevel7

TargetNames                                                =        EVIL_WEAK        ; defined at top of file

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RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_7

ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_7

InformUpdateModule                                        =        Yes

AttributeModifiers                                        =        GeneralBonusRank7

ExperienceAwardOwnGuysDie                                =         0

ShowLevelUpTint                                                =        Yes 

Rank                                                        =        7

LevelUpFx                                                =        FX:GenericLevelUp4FX

LevelUpTintColor                                        =        R:255 G:255        B:255

LevelUpTintPreColorTime                                        =        500 

LevelUpTintPostColorTime                                =        3000

LevelUpTintSustainColorTime                                =        500 

EmotionType                                                =        CHEEO

SelectionDecal

Texture                                                =        decal_I_level4

Texture2                                        =        decal_evil_CO

Style                                                =        SHADOW_MERGE_DECAL

OpacityMin                                        =        80%

OpacityMax                                        =        100%

MinRadius                                        =        HORDE_DECAL_MIN_RADIUS

MaxRadius                                        =        200

MaxSelectedUnits                                =        40

End

END

ExperienceLevel        EvilWeakLevel8

TargetNames                                                =        EVIL_WEAK        ; defined at top of file

RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_8

ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_8

InformUpdateModule                                        =        Yes

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AttributeModifiers                                        =        GeneralBonusRank8

ExperienceAwardOwnGuysDie                                =         0

ShowLevelUpTint                                                =        Yes 

Rank                                                        =        8

LevelUpFx                                                =        FX:GenericLevelUp4FX

LevelUpTintColor                                        =        R:255 G:255        B:255

LevelUpTintPreColorTime                                        =        500

LevelUpTintPostColorTime                                =        3000

LevelUpTintSustainColorTime                                =        500

EmotionType                                                =        CHEER

SelectionDecal

Texture                                                =        decal_I_level4

Texture2                                        =        decal_eO

Style                                                =        SHADOW_MERGE_DECAL

OpacityMin                                        =     80%

OpacityMax                                        =        100%

MinRadius                                        =        HORDE_DECAL_MIN_RADIUS

MaxRadius                                        =        200

MaxSelectedUnits                                =        400

End

END

ExperienceLevel        EvilWeakLevel9

TargetNames                                                =        EVIL_WEAK        ; defined at top of file

RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_9

ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_9

InformUpdateModule                                        =        Yes

AttributeModifiers                                        =        GeneralBonusRank9

ExperienceAwardOwnGuysDie                                =         0

ShowLevelUpTint                                                =        Yes 

Rank                                                        =        9

LevelUpFx                                                =        FX:GenericLevelUp4FX

LevelUpTintColor                                        =        R:255 G:255        B:255

LevelUpTintPreColorTime                                        =        500

LevelUpTintPostColorTime                                =        3000

LevelUpTintSustainColorTime                                =        500

LevelUpTintSustainColorTime                          =        CHEE

SelectionDecal

Texture                                                =        decal_I_level4

Texture2                                        =        decal_evil_CO

Style                                                =        SHADOW_MERGE_DECAL

OpacityMin                                        =        80%

OpacityMax                                        =        1005

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MinRadius                                        =        HORDE_DECAL_MIN_RADI

MaxRadius                                        =        200

MaxSelectedUnits                                =        40

End

END

ExperienceLevel        EvilWeakLevel1T

TargetNames                                                =        EVIL_WEAK        ; defined at top of filE

RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_10

ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_10

InformUpdateModule                                        =        YeS

AttributeModifiers                                        =        GeneralBonusRank10

ExperienceAwardOwnGuysDie                                =         0

ShowLevelUpTint                                                =        Yes

Rank                                                        =        10

LevelUpFx                                                =        FX:GenericLevelUp4FX

LevelUpTintColor                                        =        R:255 G:255        B:255

LevelUpTintPreColorTime                                        =        500

LevelUpTintPostColorTime                                =        3000

LevelUpTintSustainColorTime                                =        500

EmotionType                                                =        CHEER

SelectionDecaT

Texture                                                =        decal_I_level4

Texture2                                        =        decal_evil_CO

Style                                                =        SHADOW_MERGE_DECA

OpacityMin                                        =        80%

OpacityMax                                        =        100%

MinRadius                                        =        HORDE_DECAL_MIN_RADIUS

MaxRadius                                        =        200

MaxSelectedUnits                                =        40

End

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END

其它的还有很多类似的兵种类型,请自己添加相应代码.(其实就是改一下后面的数字就可以了)

这样就可以了,注意第一步一定要把所有兵种类型的代码一一添加上,不然会发现有些兵种可以升级,有些不会变,切记!

另外声明一点:方法是以前某些大大的,我只是把它整理出来了,因为见很多新手朋友都不懂得改,也没人写教程,所以把自己整理的一些东西贴出来给大家看看,希望大家喜欢~

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