怎样通过修改提高士兵等级(这个方法原版有效,资料片应该也是可以的,但是要注意把资料片里的兵种也加进去才行,下面的代码是只能升到10级的,如果想升到更高级的话请自己添加)
1.修改experiencelevels.ini文件。打开experiencelevels.ini,找到每个兵种的等级代码。下面具体说说怎么操作。首先查找第一个兵种类型的等级代码:ExperienceLevel EvilWeakLevel5(打开experiencelevels.ini后用查找功能)开头的这一段,然后把下面的代码复制进去:
ExperienceLevel EvilWeakLevel6
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_6
ExperienceAward = EXPERIENCE_AWARD_GENERAL_6
InformUpdateModule = Yes
AttributeModifiers = GeneralBonusRank
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 6
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilWeakLevel7
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_7
ExperienceAward = EXPERIENCE_AWARD_GENERAL_7
InformUpdateModule = Yes
AttributeModifiers = GeneralBonusRank7
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 7
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEEO
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilWeakLevel8
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_8
ExperienceAward = EXPERIENCE_AWARD_GENERAL_8
InformUpdateModule = Yes
AttributeModifiers = GeneralBonusRank8
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 8
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_eO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 400
End
END
ExperienceLevel EvilWeakLevel9
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_9
ExperienceAward = EXPERIENCE_AWARD_GENERAL_9
InformUpdateModule = Yes
AttributeModifiers = GeneralBonusRank9
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 9
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
LevelUpTintSustainColorTime = CHEE
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 1005
MinRadius = HORDE_DECAL_MIN_RADI
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilWeakLevel1T
TargetNames = EVIL_WEAK ; defined at top of filE
RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_10
ExperienceAward = EXPERIENCE_AWARD_GENERAL_10
InformUpdateModule = YeS
AttributeModifiers = GeneralBonusRank10
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 10
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecaT
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECA
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
其它的还有很多类似的兵种类型,请自己添加相应代码.(其实就是改一下后面的数字就可以了)
这样就可以了,注意第一步一定要把所有兵种类型的代码一一添加上,不然会发现有些兵种可以升级,有些不会变,切记!
另外声明一点:方法是以前某些大大的,我只是把它整理出来了,因为见很多新手朋友都不懂得改,也没人写教程,所以把自己整理的一些东西贴出来给大家看看,希望大家喜欢~
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