切换输出侦错资讯
caps.screenobjectdistanceculling
simple distance screen metric object distance culling used. culls all objects under threshold
萤幕物体距离
compile nagation (re-)compiles the nvigation scene!
重新编译影像
console.font defines the font of the output window
定义输出视窗字型
console.dimy defines the y height of the console in pixel (default 250)
定义y高度
console.dimx defines the x width of the console in pixel (default: renderer width)
定义x宽度
console.posy defines the y pos of the console in pixel (default 0)
定义y位置
console.posx defines the x pos of the console in pixel (default:0)
定义x位置
console.filterlevel defines the spy filter level (default 5)
定义间谍侦测程度
console.outputlines defines the number of buffered output lines in the console (default: 5000)
定义缓冲数
colorscheme choose next color scheme
选择下一个计画
conrol contols the given entity or the focus/editor entity if no name given (assigned to key: left ctrl+f)
控制锁定目标
debugshowdiffmem shows memory diff output in zspy and traceview
显示记忆体相差度
debugshowmem shows memory output in zspy and traceview
显示记忆体输出
disableprefetcher disables prefetcher 关闭 prefetcher
enableprefetcher enable prefetcher 打开 prefetcher
dispose disposes items from the inventory 重新配置装备栏
dviewgamekeys()
prints all active gamekeys and debug-actions on screen (assigned to key: left ctrl+g)
输出所有游戏按键和侦错在萤幕上
edit edits the current entity 编辑目前实体
focus.showta() toggles the focus ai debug mode (assigned to key: left ctrl+a)
切换侦错模式
game.btestmode toggles the testmode on or off, 0: off, 1: on (default:1)
切换测试模式
game.chat() start an irc chat session 打开irc聊天频道
game.forcecrash guess what! 有可能是当机
game.forcefloatexception causes a floating point exception!
game.settime sets the world time 设定世界时间
game.showversion prints out the current game version 显示游戏版本
game.watchfps opens a statistic conrol with fps output 显示fps值
give places an instance of the given item in the player’s inventory 给玩家物品
goto beams player and camera to the given entity 瞬移玩家或视角
gotocamera beams player to camera position (assigned to key: left ctrl+page up)
瞬移玩家到视角所在
illumination.cyclelightningmodes
cycles through all lightning modes (assigned to key: left ctrl+i)
切换所有ightning modes
illumination.cyclemovinglight
cycles through all moving light modes (assigned to key: left ctrl+l)
切换所有moving light modes
illumination.setpixelhemispherepixellightning
set the lightning to pixel hemisphere mode
设定半球打光模式
illumination.setsimplelightning set the lightning to simple mode
设定打光到一般模式
illumination.setvertexhemispherepixellightning
set the lightning to vertex hemisphere mode
设定材质半球打光模式
illumination.setvertexhemispherevertexlightning
set the lightning to vertex hemisphere mode
设定材质半球打光模式
invisibility 隐形
kill 杀死目标
music.benableautoupdate 打开或关闭自动更新
music.benabletriggers 打开或关闭触发装置
music.sdaytime 设定白天
music.slocation 设定位置
music.ssituation 设定气候
physicfps steps the physicscene at [n] fps 设定物理状态的fps值
physics.dtoggleactoraxes toggles the visualization of the axes of the physic actors
切换物理角度的清晰度
physics.dtogglebodyaxes toggles the visualization of the axes of the bodies of the physic actors
切换物体角度的清晰度
physics.dtogglecontactforce
toggles the visualization of the contact forces acting on the bodies of the physic actors
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