快吧单机 攻略列表 《最高指挥官:虚假联盟》游戏修改详细心得

《最高指挥官:虚假联盟》游戏修改详细心得

作者: 佚名 2013-05-13 18:49 官方网站
《最高指挥官》游戏修改详细心得: 1、安装目录gamedata*.scd文件为zip编码,只要更改后辍为.zip .rar即可打开。 2、后面的.bp和.lua文件用记事本即可打开。 3、修改前去掉.scd文件只读属性。 ----------------------------------------- 要修改的文件为: units.scd (所有单位蓝图,blueprint(bp)) projectiles.scd (发射物,弹头等,后面有修改核弹和战列舰主炮需要) mods.scd (安装时官方带的3个mod,最后一个为2倍资源) -------- ...

1、安装目录gamedata*.scd文件为zip编码,只要更改后辍为.zip .rar即可打开。

2、后面的.bp和.lua文件用记事本即可打开。

3、修改前去掉.scd文件只读属性。

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要修改的文件为:

units.scd (所有单位蓝图,blueprint(bp))

projectiles.scd (发射物,弹头等,后面有修改核弹和战列舰主炮需要)

mods.scd (安装时官方带的3个mod,最后一个为2倍资源)

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先来说说这个mods.scd的修改,以2倍资源来举例:

打开mods.scd(rar)modsresourcerichhookluasystemblueprints.lua

文件内容:

function modblueprints(all_bps)

    local econscale = 30.0


    #loop through the blueprints and adjust as desired.

    for id,bp in all_bps.unit do

        if bp.economy.productionpersecondmass then

           bp.economy.productionpersecondmass = bp.economy.productionpersecondmass * econscale

        end

        if bp.economy.productionpersecondenergy then

           bp.economy.productionpersecondenergy = bp.economy.productionpersecondenergy * econscale

        end 

    end

end

将econscale符值,数字即为资源倍数。

更改后保存文件,会提示更新压缩包,确定,最后将后辍改回.scd即可游戏。


(建议只修改此mod来进行游戏,按下面方法修改单位的话,会大大减少游戏乐趣及游戏寿命,hehe~)

      

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units.scd的修改(这个文件有650多m,改后重新压缩时间较长)

打开units.rarunits,会看到很多uab0101这样的目录:

先看我整理的我喜欢的cybran族单位目录参照

urb0101 = landfactory

   0103 = naval factory

   0201 = t2 landfactory

   0203 = t2 naval factory

   0301 = t3 land factory

   0302 = tier 3 air unit factory

   0303 = t3 naval factory

   0304 = quantum gate

   1101 = power generator

   1102 = hydrocarbon power plant

   1103 = tier 1 mass extractor

   1104 = mass fabricator

   1105 = energy storage

   1106 = mass storage

   1201 = tier 2 power generator

   1202 = tier 2 mass extractor

   1301 = power generator

   1302 = tier 2 mass extractor

   1303 = t3 mass fabricator

   2108 = tactical missile launcher

   2302 = long range artillery

   2305 = strategic missile launcher

   3104 = omni sensor suite

   3201 = long range radar

   4202 = shield generator

   4302 = strategic missile defense

url0001 = commander unit

   1015 = t1 engineer

   0208 = tier 2 engineer

   0309 = tier 3 engineer

   0402 = spider bot

urs0201 = destroyer

   0202 = cruiser

   0203 = attack sub

   0302 = battleship

   0303 = aircraft carrier

   0304 = strategic missile submarine

       

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看到了么,urb****、uel****、uas****等目录,其中u就是unit,r、e、a等就是cybran,uef,aeon三族的简写,而第三位的b、l、s、a等就是building、land、sea、air的简写。

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怎么找到要修改的单位对应的目录呢?以urb4202(cybran族的护盾)为例。

打开lua.scd(rar)luamodulesbasetemplates.lua(基本模板),翻至最后,看最后几百行,:)

有这样的定义:

        # cybran building list(cybran族建筑列表)

        # -shield defense(护盾定义)

        {

            ’t2shielddefense’,

            ’urb4202’,  ----当当当当

        },

        # artillery structures(小二炮定义,hehe~,它的确是t2么)

        {

            ’t2artillery’,

            ’urb2303’, ----当当当当

        },

知道了吧,找到了吧。

打开units.scd(rar)unitsurb4202urb4202_script.lua,看上面几行注释,有gas powered程序员留下的描述:#**  summary  :  cybran shield generator script。

如果有东西不好找,把units.scd全部解压出来,然后用windows搜索关键字。

       

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终于到具体修改了:

urb4202(cybran族的护盾)

units.scd(rar)unitsurb4202urb4202_unit.bp (蓝图文件)

我摘其中的几段给大家,很简单的。


    categories = {(种类定义)

        ’selectable’,

        ’builtbytier2engineer’,

        ’builtbytier3engineer’,

        ’builtbytier2commander’,

        ’builtbytier3commander’,

        ’cybran’,(所属种族)

        ’structure’,

        ’defense’,

        ’tech2’,

        ’shield’,

        ’dragbuild’,

        ’size12’,

        ’visibletorecon’,

        ’reclaimable’,

    },

    defense = {

        armortype = ’normal’,

        health = 50000,(生命值)

        maxhealth = 50000,(最大生命值)

        regenrate = 200,(回血率,就是量,200/秒)

        shield = {(能量盾定义)

            shieldenergydrainrechargetime = 5,

            shieldmaxhealth = 4000,

            shieldrechargetime = 18,(格挡后重新充能时间)

            shieldregenrate = 800,

            shieldregenstarttime = 13,

            shieldsize = 18,

            shieldverticaloffset = -3,

        },(很容易懂的吧)

    },

    economy = {

        buildcostenergy = 2000,(建造需电能,越多所需建造时间越长)

        buildcostmass = 160,(建造需mass,同上)

        buildrate = 10,(建造倍率)

        buildtime = 60,(建造时间)

       

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enhancements = {(此段为cy族盾的4层升级定义)

        shield1 = {(层1)

            buildcostenergy = 3000,

            buildcostmass = 300,

            buildtime = 60,

            icon = ’ch-01’,

            maintenanceconsumptionpersecondenergy = 200,

            name = ’shield expansion 1 of 4’,

shieldenergydrainrechargetime = 5,

            shieldenhancementnumber = 1,

            shieldmaxhealth = 7000,

            shieldrechargetime = 16,

            shieldregenrate = 1400,

            shieldregenstarttime = 14,

            shieldsize = 22,

            shieldverticaloffset = -3,

            slot = ’shield’,

        },

        shield2 = {(层2)

            buildcostenergy = 15000,

            buildcostmass = 1000,

            buildtime = 60,

            icon = ’ch-02’,

            maintenanceconsumptionpersecondenergy = 300,

            name = ’shield expansion 2 of 4’,

            prerequisite = ’shield1’,

            shieldenergydrainrechargetime = 5,

            shieldenhancementnumber = 2,

            shieldmaxhealth = 10000,

            shieldrechargetime = 18,

            shieldregenrate = 2000,

            shieldregenstarttime = 16,

            shieldsize = 28,

            shieldverticaloffset = -4,

            slot = ’shield’,

        },

        shield3 = {(层3)

            buildcostenergy = 30000,

            buildcostmass = 1500,

            buildtime = 60,

            icon = ’ch-03’,

            maintenanceconsumptionpersecondenergy = 400,

            name = ’shield expansion 3 of 4’,

            prerequisite = ’shield2’,

            shieldenergydrainrechargetime = 5,

            shieldenhancementnumber = 3,

            shieldmaxhealth = 13000,

            shieldrechargetime = 20,

            shieldregenrate = 2600,

            shieldregenstarttime = 18,

            shieldsize = 34,

            shieldverticaloffset = -5,

            slot = ’shield’,

        },

        shield4 = {(层4)

            buildcostenergy = 50000,

            buildcostmass = 3000,

            buildtime = 60,

            icon = ’ch-04’,

            maintenanceconsumptionpersecondenergy = 500,

            name = ’shield expansion 4 of 4’,

            prerequisite = ’shield3’,

            shieldenergydrainrechargetime = 5,

            shieldenhancementnumber = 4,

            shieldmaxhealth = 400000,

            shieldrechargetime = 3,

            shieldregenrate = 4000,

            shieldregenstarttime = 3,

            shieldsize = 40,

            shieldverticaloffset = -6,

            slot = ’shield’,

        },(嗯,很好理解)

       

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再来看urb2305,cybran族的核弹:

基本属性同盾,但它是武器,看此段:

    veteran = {(等级升级)

        level1 = 100,(1星所需杀人数)

        level2 = 200,

        level3 = 500,

        level4 = 1000,

        level5 = 2000,(5星所需杀人数)

    },

    weapon = {

        {

            audio = {

                fire = sound {

                    bank = ’urlweapon’,

                    cue = ’urb2305_missile_cruise’,

                    lodcutoff = ’weapon_lodcutoff’,

                },

            },

            ballisticarc = ’ruleuba_none’,

            buffs = {

                {

                    add = {

                        onimpact = true,

                    },

                    appliedtotarget = true,

                    bufftype = ’stun’,

                    duration = 15,

                    radius = 40,

                    targetallow = ’allunits’,

                },

            },

            collidefriendly = false,

            countedprojectile = true,

            damage = 0,

            damagetype = ’normal’,

            displayname = ’emp flux warhead’,

            energydrainpersecond = 0,

            energyrequired = 0,

            firetargetlayercapstable = {

                land = ’land|water’,

                seabed = ’land|water’,

                sub = ’land|water’,

                water = ’land|water’,

            },

            firingtolerance = 2,(落点误差)

            forcesinglefire = true,(没有试验)

            initialprojectilestorage = 100,(初始(造好后)自带的弹药数)

            label = ’nukemissiles’,

            manualfire = 1,

            maxprojectilestorage = 100,(最大储弹量)

            maxradius = 20000,(最大攻击范围)

            minradius = 0,(最小攻击范围)

            muzzlesalvodelay = 0,

            muzzlesalvosize = 1,

            muzzlevelocity = 0,

            nukeinnerringdamage = 70000,(内圈伤害值)

            nukeinnerringradius = 30,

            nukeinnerringticks = 24,

            nukeinnerringtotaltime = 24,

            nukeouterringdamage = 500,(外圈伤害值)

            nukeouterringradius = 40,

            nukeouterringticks = 20,

            nukeouterringtotaltime = 10,

            nukeweapon = true,

            projectileid = ’/projectiles/cifempfluxwarhead01/cifempfluxwarhead01_proj.bp’,(projectileid(发射物序号),这里很重要,按给出的路径:安装目录下projectiles.scd(rar)/cifempfluxwarhead01/cifempfluxwarhead01_proj.bp,打开后可以看到核弹弹头速度等,按拦截导弹速度修改后,对方两族拦截速度慢,就不能拦截你的nukeclear了)

            projectilesperonfire = 1,(每次开火的发射物数,同上没有试验)

            rackbones = {

                {

                    muzzlebones = {

                        ’projectile’,

                    },

                    rackbone = ’projectile’,

                },

            },

            rackfiretogether = false,

            rackrecoildistance = 0,

            rackreloadtimeout = 0,

            racksalvochargetime = 0,

            racksalvoreloadtime = 0,

            racksalvosize = 1,

            rackslavedtoturret = false,

            rateoffire = 1,(重要参数,开火速率,像cy的t3轨道炮为0.0375)

            targetcheckinterval = 0.5,

            targetrestrictdisallow = ’untargetable’,

            turretdualmanipulators = false,

            turretpitch = 0,

            turretpitchrange = 0,

            turretpitchspeed = 0,

            turretyaw = 0,

            turretyawrange = 0,

            turretyawspeed = 0,

            turreted = false,

            weaponcategory = ’missile’,

            weaponrepacktimeout = 5,

            weaponunpackanimation = ’/units/urb2305/urb2305_aactivate.sca’,

            weaponunpackanimationrate = 1,

            weaponunpacks = true,

        },

    },


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